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  • Balloon Carrier BUG

    Black Scorpion - - Bugs

    Post

    The last update did change nothing about that. It has been that way since the release of the "new" combat system. Sure, if you only have 10 tenders for a start and maybe then send 10 more, you will face this "problem" too, but if you would try to send 40 tenders directly from the first round, I'm pretty sure it would work out way better. And no, it is not stupid, that's how the combat system works. That's how it works in every game... If all your units are down to 10% HP they only need one more …

  • Balloon Carrier BUG

    Black Scorpion - - Bugs

    Post

    Here it is pretty obvious what happend. The attacker had too less tender, so after each round there was not enough "healing power" to get all ships up to 100% HP again. Thus they stared with less than 100% in the next round, here they get again too less healing to get up to the amout of HP they started with in this round. => At some point the HP are too low and the attacker will loose more in one round. After more units dying the average HP will rise a bit again. => He looses for a while less ag…

  • Balloon Carrier BUG

    Black Scorpion - - Bugs

    Post

    Open the combat report, then open the detailed one in a new tab. And then you can find the combatID in the adress of the webpage. Somewhere there should be ComabtID=XXXXXX and this number is the combatID we need.

  • BUG: trade ships disappear

    Black Scorpion - - Bugs

    Post

    Quote from Monk: “From what I know, game developers have been informed about this bug and ships should return in your town in about 1 hour after they disapear. ” Yes that's absolutely true. It could sometimes happpen that the tradeships disappear after pillageing etc. But the ships will ususally return within an hour. It's a bug and it is already reported.

  • Town relocate

    Black Scorpion - - Game

    Post

    Here you have a list of what you can do and what you cant So e.g. sending a ship would prevent the player form moving a town * Activity * Move town * Demolish town * Demolish Pirate Fortress * Movement of own units to / from the town * no * no * yes * Movement of foreign units to / from the town * no * yes * yes * Deployment of foreign units in the town (ally member, garrison partner, occupier) * no * yes * yes * Deployment of own units (town is selected as home town) * no * no * yes * Movement …

  • Town relocate

    Black Scorpion - - Game

    Post

    yes, you can move the town but you cant demolish the town or its fort

  • Town relocate

    Black Scorpion - - Game

    Post

    Yes you can. The time for both remains the same

  • Miracles and VMode

    Black Scorpion - - Game

    Post

    yes that's correct, for your case. if there would have been 3 hours between activating and going to vacation mode the cooldwon would be 9 hours.

  • Miracles and VMode

    Black Scorpion - - Game

    Post

    It is the second case. The effect will have expired and you have a cooldown on it. (1h of the cooldown is done, because you activated 1h before activating the v-mode)

  • Dummy Packages Question

    Black Scorpion - - Game

    Post

    No they dont increase the military score

  • Bashing rule removed?

    Black Scorpion - - FAQs and Guides

    Post

    Yes: Game Rule Clarification Guide

  • Incorrect arrival time

    Black Scorpion - - Bugs

    Post

    It looks like the problem depends on the timezone set for your browser. And the calculation only works right with UTC+2 If sb needs a fix for right now, you could install an addon for changing your browsers timezone. (eg. addons.mozilla.org/en-US/firef…ange-timezone-time-shift/ utc+2 is there-120, or chrome.google.com/webstore/det…ajflfolhelachlflngdbfhboe )

  • Quote from Gonrax: “Can we do it directly? And if no, can we do it through trading post? So ill sell him 500 of crystal and he will sell me 500 sulfur for the same price? ” No the system will block that, so there cant be direct interaction between two players with IP sharing or the same IP. Quote from Gonrax: “what does it mean when battle report is showing blue? ” There was a fight in one of your citys, but you did not have a unit (also no wall) in the combat.

  • Damage to wall

    Black Scorpion - - Game

    Post

    your atillery will focus one segment, but some shots will hit other segments. But i think this is not what you're after. Between two rounds the damage done to the wall will be distributed equally to all not destroyed wall segments. So let's say the enemy has a wall lvl 30. => 1600 HP 120 armor You have 6 motars without forge with gold upgrade, so one hit does 273 dmg. => You do (273-120)*6 = 918 dmg. The enemy has 7 wall segments => 7*1600 = 11200 HP So you get (without scattered hits, so all hi…