Index:
Now that version 0.3.0 is out, this thread is to discussion the facts we can test and know. If you have questions about how something works in v0.3.0 feel free to ask those of us that test. If you can please BOLD questions you can ask. Remember some may take longer to test/answer then others but we will try our best to test them and get answers.
If you are answering a question, and have tested it to verify then please quote the question and follow up with the answer. Please be as descriptive as possible. Please try to refrain from answering a question if you have not tested it and/or are not sure of the answer. (This can lead to misinformation)
If answering a question with something from .org forums, include a link to the answer if you can.
I will try to keep the original thread here up to date with questions and their answers.
Thank you all for your time and effort in this as well.

The Forester's lodge increases the wood production in the city.
Research needed to build: Improved resource gathering(Economy)
Purpose: The production of building material is increased by 2% for every level of expansion
Build in more then one town:
Soft Cap: 16
Resources needed to Upgrade: wood and marble
1 215 18m
2 369 89 30m
3 571 203 43m 12s
4 832 352 57m 43s
5 1,173 546 1h 13m
6 1,615 798 1h 31m
7 2,189 1,125 1h 50m
8 2,936 1,550 2h 11m
9 3,907 2,103 2h 35m
10 5,171 2,822 3h 57s
11 6,812 3,756 3h 29m
12 8,946 4,971 4h 22s
13 11,720 6,550 4h 34m
14 15,327 8,603 5h 12m
15 20,015 11,272 5h 53m
16 26,111 14,742 6h 39m
The strong lumberjacks can chop down even the largest trees. But they also know, that a forest must be cultivated and new trees must be planted, so that we can continue to use only the best woods for our houses. The production of building material is increased by 2% for every level of expansion.

The Glassworks increases the crystal glass production in the city.
Research needed to build: Improved resource gathering(Economy)
Purpose: Every level of expansion increases your production of crystal glass by 2%
Build in more then one town:
Soft Cap: 16
Resources needed to Upgrade: wood and marble
Level
1 235 18m
2 401 99 30m
3 617 219 43m 12s
4 898 374 57m 43s
5 1,263 577 1h 13m
6 1,738 840 1h 31m
7 2,354 1,182 1h 50m
8 3,157 1,627 2h 11m
9 4,199 2,205 2h 35m
10 5,554 2,955 3h 57s
11 7,316 3,931 3h 29m
12 9,607 5,202 4h 22s
13 12,585 6,852 4h 34m
14 16,456 8,997 5h 12m
15 21,488 11,786 5h 53m
16 28,030 15,412 6h 39m

The Winery increases the wine production in the city.
Research needed to build: Improved resource gathering(Economy)
Purpose: Every level of the winegrower`s expansion increases your wine production by 2%
Build in more then one town:
Soft Cap: 16
Resources needed to Upgrade: wood and marble
1 235 18m
2 401 99 30m
3 617 219 43m 12s
4 898 374 57m 43s
5 1,263 577 1h 13m
6 1,738 840 1h 31m
7 2,354 1,182 1h 50m
8 3,157 1,627 2h 11m
9 4,199 2,205 2h 35m
10 5,554 2,955 3h 57s
11 7,316 3,931 3h 29m
12 9,607 5,202 4h 22s
13 12,585 6,852 4h 34m
14 16,456 8,997 5h 12m
15 21,488 11,786 5h 53m
16 28,030 15,412 6h 39m
A winegrower only chooses the most sunny hills of the surrounding area to cover them with the comforting green of the vines. That`s how the vineyards produce full fruits that make for a much better harvest. Every level of the winegrower`s expansion increases your wine production by 2%

The stone mason increases the marmor production in the city.
Research needed to build: Improved resource gathering(Economy)
Purpose: every level of expansion this building increases the marble production by 2%
Build in more then one town:
Soft Cap: 16
Resources needed to Upgrade: wood and marble
Level
1 235 18m
2 401 99 30m
3 617 219 43m 12s
4 898 374 57m 43s
5 1,263 577 1h 13m
6 1,738 840 1h 31m
7 2,354 1,182 1h 50m
8 3,157 1,627 2h 11m
9 4,199 2,205 2h 35m
10 5,554 2,955 3h 57s
11 7,316 3,931 3h 29m
12 9,607 5,202 4h 22s
13 12,585 6,852 4h 34m
14 16,456 8,997 5h 12m
15 21,488 11,786 5h 53m
16 28,030 15,412 6h 39m
A trained stonemason always quarries the right blocks of marmor with his strong arms. He breaks less and our builders always have the material they need. For every level of expansion this building increases the marble production by 2%
The alchemist tower increases the sulphur production in the city.
Research needed to build: Improved resource gathering(Economy)
Purpose: For every level of the building your sulphur production is increased by 2%
Build in more then one town:
Soft Cap: 16
Resources needed to Upgrade: wood and marble
Level
1 235 18m
2 401 99 30m
3 617 219 43m 12s
4 898 374 57m 43s
5 1,263 577 1h 13m
6 1,738 840 1h 31m
7 2,354 1,182 1h 50m
8 3,157 1,627 2h 11m
9 4,199 2,205 2h 35m
10 5,554 2,955 3h 57s
11 7,316 3,931 3h 29m
12 9,607 5,202 4h 22s
13 12,585 6,852 4h 34m
14 16,456 8,997 5h 12m
15 21,488 11,786 5h 53m
16 28,030 15,412 6h 39m
When the wind blows west, a smell fills the streets around the tower and many a citizen doesn`t leave the house without a peg on their nose. Our alchemists work restlessly on finding the perfect mixture and take care that we can get even more sulphur out of the pit. For every level of the building your sulphur production is increased by 2%

The carpenters workshop reduces all wood costs in the city.
Research needed to build: Carpentry(seafaring)
Purpose: Every level of the carpenters` workshop lowers your demand for building material.
Build in more then one town:
Soft Cap: 16
Resources needed to Upgrade: wood and marble
Level
1 108 1h 18m
2 401 1h 32m
3 771 1h 48m
4 1,236 2h 6m
5 1,821 2h 26m
6 2,556 2h 49m
7 3,482 3h 14m
8 4,644 1,756 3h 43m
9 6,107 2,435 4h 15m
10 7,945 3,375 4h 50m
11 10,255 4,678 5h 30m
12 13,158 6,483 6h 15m
13 16,805 8,987 7h 5m
14 21,388 12,455 8h 1m
15 27,144 17,263 9h 4m
16 34,375 23,926 10h 14m
Only the best lumbers are used at the carpenters` workshop. Therefore our handy craftsmen are able to build a solid framework and our houses don`t have to be repaired all the time. Every level of the carpenters` workshop lowers your demand for building material.

The Architect's office reduces all marble costs in the city.
Research needed to build: Architecture(Economy)
Purpose: Per building level the demand for marble in your town is lessened.
Build in more then one town:
Soft Cap: 16
Resources needed to Upgrade: wood and marble
Level
1 1,793 1,062 1h 18m
2 2,330 1,443 1h 32m
3 2,966 1,898 1h 48m
4 3,720 2,444 2h 6m
5 4,613 3,099 2h 26m
6 5,673 3,882 2h 49m
7 6,929 4,821 3h 14m
8 8,421 5,945 3h 43m
9 10,191 7,289 4h 15m
10 12,291 8,899 4h 50m
11 14,785 10,825 5h 30m
12 17,746 13,131 6h 15m
13 21,261 15,889 7h 5m
14 25,436 19,189 8h 1m
15 30,393 23,136 9h 4m
16 36,280 27,857 10h 14m
Angle, Compass and Yardstick: The architects` office provides everything needed for building straight walls and stable roofs. And a well-planned house needs a lot less marble than a skew one. Per building level the demand for marble in your town is lessened.
The Optician reduces all crystal glass costs in the city.
Research needed to build: Optics(Science)
Purpose: demand for crystal glass is decreased per building level
Build in more then one town:
Soft Cap: 16
Resources needed to Upgrade: wood and marble
Level
1 331 1h 18m
2 646 191 1h 32m
3 1,031 471 1h 48m
4 1,501 823 2h 6m
5 2,076 1,265 2h 26m
6 2,779 1,825 2h 49m
7 3,640 2,533 3h 14m
8 4,694 3,427 3h 43m
9 5,987 4,558 4h 15m
10 7,571 5,988 4h 50m
11 9,514 7,798 5h 30m
12 11,896 10,091 6h 15m
13 14,818 12,993 7h 5m
14 18,404 16,670 8h 1m
15 22,803 21,327 9h 4m
16 28,202 27,225 10h 14m
Lenses and magnifying glasses don`t only help our scientists to see clearly and find important papers on their desk, they are also necessary in order to invent all the new technologies that make us so proud. The optician keeps everything we need carefully stored in boxes, so less things get lost and the demand for crystal glass is decreased per building level.
The Wine press reduces the wine needed in the tavern and all wine costs in the city.
Research needed to build: Wine Cellars(Economy)
Purpose: Every level of expansion decreases the town`s demand for wine.
Build in more then one town:
Soft Cap: 16
Resources needed to Upgrade: wood and marble
Level
1 2,229 1,277 2h 18m
2 2,882 1,910 3h 12m
3 3,655 2,672 4h 11m
4 4,572 3,589 5h 16m
5 5,659 4,693 6h 28m
6 6,948 6,021 7h 47m
7 8,477 7,623 9h 14m
8 10,291 9,554 10h 50m
9 12,445 11,883 12h 35m
10 15,000 14,692 14h 31m
11 18,034 18,082 16h 38m
12 21,636 22,172 18h 58m
13 25,914 27,109 21h 32m
14 30,993 33,070 1D 22m
15 37,025 40,265 1D 3h
16 44,190 48,952 1D 6h
Only the purest wines mature in the deep and cool cellars of the town. And the cellar`s master makes sure nothing trickles away and all the wine can run through the throats of your citizens. Every level of expansion decreases the town`s demand for wine.

The Firework place reduces all sulphur costs in the city.
Research needed to build: Pyrotechnics(Military)
Purpose: Every building level decreases the demand for sulphur in town.
Build in more then one town:
Soft Cap: 16
Resources needed to Upgrade: wood and marble
Level
1 1,879 1,053 2h 18m
2 2,466 1,640 3h
3 3,162 2,346 3h 46m
4 3,986 3,194 4h 37m
5 4,962 4,216 5h 32m
6 6,120 5,447 6h 34m
7 7,493 6,929 7h 42m
8 9,122 8,716 8h 56m
9 11,056 10,870 10h 18m
10 13,350 13,469 11h 48m
11 16,074 16,604 13h 27m
12 19,308 20,388 15h 16m
13 23,147 24,955 17h 16m
14 27,707 30,467 19h 27m
15 33,122 37,121 21h 52m
16 39,552 45,156 1D 32m
The constant exercises with the fireworks don`t only light up the skies but sometimes also the surrounding buildings. Our researchers, though, can only optimize the demand for sulphur, when they test new mixtures again and again. Every building level decreases the demand for sulphur in town.
- New Building Data
- Troop/Navy Comparison(Old vs v0.3.0)
- Old buildings(Old info vs v0.3.0 info)
- Research Tree
- War Info
- Economy Changes
- New Building UI and Changes to UI
- Mines and Mills Info
- New UI looks(town view)
- Happiness/Satisfaction Changes
- Misc Data
- Questions asked
Now that version 0.3.0 is out, this thread is to discussion the facts we can test and know. If you have questions about how something works in v0.3.0 feel free to ask those of us that test. If you can please BOLD questions you can ask. Remember some may take longer to test/answer then others but we will try our best to test them and get answers.
If you are answering a question, and have tested it to verify then please quote the question and follow up with the answer. Please be as descriptive as possible. Please try to refrain from answering a question if you have not tested it and/or are not sure of the answer. (This can lead to misinformation)
If answering a question with something from .org forums, include a link to the answer if you can.
I will try to keep the original thread here up to date with questions and their answers.
Thank you all for your time and effort in this as well.

The Forester's lodge increases the wood production in the city.
Research needed to build: Improved resource gathering(Economy)
Purpose: The production of building material is increased by 2% for every level of expansion
Build in more then one town:
Soft Cap: 16
Resources needed to Upgrade: wood and marble
1 215 18m
2 369 89 30m
3 571 203 43m 12s
4 832 352 57m 43s
5 1,173 546 1h 13m
6 1,615 798 1h 31m
7 2,189 1,125 1h 50m
8 2,936 1,550 2h 11m
9 3,907 2,103 2h 35m
10 5,171 2,822 3h 57s
11 6,812 3,756 3h 29m
12 8,946 4,971 4h 22s
13 11,720 6,550 4h 34m
14 15,327 8,603 5h 12m
15 20,015 11,272 5h 53m
16 26,111 14,742 6h 39m
The strong lumberjacks can chop down even the largest trees. But they also know, that a forest must be cultivated and new trees must be planted, so that we can continue to use only the best woods for our houses. The production of building material is increased by 2% for every level of expansion.

The Glassworks increases the crystal glass production in the city.
Research needed to build: Improved resource gathering(Economy)
Purpose: Every level of expansion increases your production of crystal glass by 2%
Build in more then one town:
Soft Cap: 16
Resources needed to Upgrade: wood and marble
Level
1 235 18m
2 401 99 30m
3 617 219 43m 12s
4 898 374 57m 43s
5 1,263 577 1h 13m
6 1,738 840 1h 31m
7 2,354 1,182 1h 50m
8 3,157 1,627 2h 11m
9 4,199 2,205 2h 35m
10 5,554 2,955 3h 57s
11 7,316 3,931 3h 29m
12 9,607 5,202 4h 22s
13 12,585 6,852 4h 34m
14 16,456 8,997 5h 12m
15 21,488 11,786 5h 53m
16 28,030 15,412 6h 39m

The Winery increases the wine production in the city.
Research needed to build: Improved resource gathering(Economy)
Purpose: Every level of the winegrower`s expansion increases your wine production by 2%
Build in more then one town:
Soft Cap: 16
Resources needed to Upgrade: wood and marble
1 235 18m
2 401 99 30m
3 617 219 43m 12s
4 898 374 57m 43s
5 1,263 577 1h 13m
6 1,738 840 1h 31m
7 2,354 1,182 1h 50m
8 3,157 1,627 2h 11m
9 4,199 2,205 2h 35m
10 5,554 2,955 3h 57s
11 7,316 3,931 3h 29m
12 9,607 5,202 4h 22s
13 12,585 6,852 4h 34m
14 16,456 8,997 5h 12m
15 21,488 11,786 5h 53m
16 28,030 15,412 6h 39m
A winegrower only chooses the most sunny hills of the surrounding area to cover them with the comforting green of the vines. That`s how the vineyards produce full fruits that make for a much better harvest. Every level of the winegrower`s expansion increases your wine production by 2%

The stone mason increases the marmor production in the city.
Research needed to build: Improved resource gathering(Economy)
Purpose: every level of expansion this building increases the marble production by 2%
Build in more then one town:
Soft Cap: 16
Resources needed to Upgrade: wood and marble
Level
1 235 18m
2 401 99 30m
3 617 219 43m 12s
4 898 374 57m 43s
5 1,263 577 1h 13m
6 1,738 840 1h 31m
7 2,354 1,182 1h 50m
8 3,157 1,627 2h 11m
9 4,199 2,205 2h 35m
10 5,554 2,955 3h 57s
11 7,316 3,931 3h 29m
12 9,607 5,202 4h 22s
13 12,585 6,852 4h 34m
14 16,456 8,997 5h 12m
15 21,488 11,786 5h 53m
16 28,030 15,412 6h 39m
A trained stonemason always quarries the right blocks of marmor with his strong arms. He breaks less and our builders always have the material they need. For every level of expansion this building increases the marble production by 2%

The alchemist tower increases the sulphur production in the city.
Research needed to build: Improved resource gathering(Economy)
Purpose: For every level of the building your sulphur production is increased by 2%
Build in more then one town:
Soft Cap: 16
Resources needed to Upgrade: wood and marble
Level
1 235 18m
2 401 99 30m
3 617 219 43m 12s
4 898 374 57m 43s
5 1,263 577 1h 13m
6 1,738 840 1h 31m
7 2,354 1,182 1h 50m
8 3,157 1,627 2h 11m
9 4,199 2,205 2h 35m
10 5,554 2,955 3h 57s
11 7,316 3,931 3h 29m
12 9,607 5,202 4h 22s
13 12,585 6,852 4h 34m
14 16,456 8,997 5h 12m
15 21,488 11,786 5h 53m
16 28,030 15,412 6h 39m
When the wind blows west, a smell fills the streets around the tower and many a citizen doesn`t leave the house without a peg on their nose. Our alchemists work restlessly on finding the perfect mixture and take care that we can get even more sulphur out of the pit. For every level of the building your sulphur production is increased by 2%

The carpenters workshop reduces all wood costs in the city.
Research needed to build: Carpentry(seafaring)
Purpose: Every level of the carpenters` workshop lowers your demand for building material.
Build in more then one town:
Soft Cap: 16
Resources needed to Upgrade: wood and marble
Level
1 108 1h 18m
2 401 1h 32m
3 771 1h 48m
4 1,236 2h 6m
5 1,821 2h 26m
6 2,556 2h 49m
7 3,482 3h 14m
8 4,644 1,756 3h 43m
9 6,107 2,435 4h 15m
10 7,945 3,375 4h 50m
11 10,255 4,678 5h 30m
12 13,158 6,483 6h 15m
13 16,805 8,987 7h 5m
14 21,388 12,455 8h 1m
15 27,144 17,263 9h 4m
16 34,375 23,926 10h 14m
Only the best lumbers are used at the carpenters` workshop. Therefore our handy craftsmen are able to build a solid framework and our houses don`t have to be repaired all the time. Every level of the carpenters` workshop lowers your demand for building material.

The Architect's office reduces all marble costs in the city.
Research needed to build: Architecture(Economy)
Purpose: Per building level the demand for marble in your town is lessened.
Build in more then one town:
Soft Cap: 16
Resources needed to Upgrade: wood and marble
Level
1 1,793 1,062 1h 18m
2 2,330 1,443 1h 32m
3 2,966 1,898 1h 48m
4 3,720 2,444 2h 6m
5 4,613 3,099 2h 26m
6 5,673 3,882 2h 49m
7 6,929 4,821 3h 14m
8 8,421 5,945 3h 43m
9 10,191 7,289 4h 15m
10 12,291 8,899 4h 50m
11 14,785 10,825 5h 30m
12 17,746 13,131 6h 15m
13 21,261 15,889 7h 5m
14 25,436 19,189 8h 1m
15 30,393 23,136 9h 4m
16 36,280 27,857 10h 14m
Angle, Compass and Yardstick: The architects` office provides everything needed for building straight walls and stable roofs. And a well-planned house needs a lot less marble than a skew one. Per building level the demand for marble in your town is lessened.

The Optician reduces all crystal glass costs in the city.
Research needed to build: Optics(Science)
Purpose: demand for crystal glass is decreased per building level
Build in more then one town:
Soft Cap: 16
Resources needed to Upgrade: wood and marble
Level
1 331 1h 18m
2 646 191 1h 32m
3 1,031 471 1h 48m
4 1,501 823 2h 6m
5 2,076 1,265 2h 26m
6 2,779 1,825 2h 49m
7 3,640 2,533 3h 14m
8 4,694 3,427 3h 43m
9 5,987 4,558 4h 15m
10 7,571 5,988 4h 50m
11 9,514 7,798 5h 30m
12 11,896 10,091 6h 15m
13 14,818 12,993 7h 5m
14 18,404 16,670 8h 1m
15 22,803 21,327 9h 4m
16 28,202 27,225 10h 14m
Lenses and magnifying glasses don`t only help our scientists to see clearly and find important papers on their desk, they are also necessary in order to invent all the new technologies that make us so proud. The optician keeps everything we need carefully stored in boxes, so less things get lost and the demand for crystal glass is decreased per building level.

The Wine press reduces the wine needed in the tavern and all wine costs in the city.
Research needed to build: Wine Cellars(Economy)
Purpose: Every level of expansion decreases the town`s demand for wine.
Build in more then one town:
Soft Cap: 16
Resources needed to Upgrade: wood and marble
Level
1 2,229 1,277 2h 18m
2 2,882 1,910 3h 12m
3 3,655 2,672 4h 11m
4 4,572 3,589 5h 16m
5 5,659 4,693 6h 28m
6 6,948 6,021 7h 47m
7 8,477 7,623 9h 14m
8 10,291 9,554 10h 50m
9 12,445 11,883 12h 35m
10 15,000 14,692 14h 31m
11 18,034 18,082 16h 38m
12 21,636 22,172 18h 58m
13 25,914 27,109 21h 32m
14 30,993 33,070 1D 22m
15 37,025 40,265 1D 3h
16 44,190 48,952 1D 6h
Only the purest wines mature in the deep and cool cellars of the town. And the cellar`s master makes sure nothing trickles away and all the wine can run through the throats of your citizens. Every level of expansion decreases the town`s demand for wine.

The Firework place reduces all sulphur costs in the city.
Research needed to build: Pyrotechnics(Military)
Purpose: Every building level decreases the demand for sulphur in town.
Build in more then one town:
Soft Cap: 16
Resources needed to Upgrade: wood and marble
Level
1 1,879 1,053 2h 18m
2 2,466 1,640 3h
3 3,162 2,346 3h 46m
4 3,986 3,194 4h 37m
5 4,962 4,216 5h 32m
6 6,120 5,447 6h 34m
7 7,493 6,929 7h 42m
8 9,122 8,716 8h 56m
9 11,056 10,870 10h 18m
10 13,350 13,469 11h 48m
11 16,074 16,604 13h 27m
12 19,308 20,388 15h 16m
13 23,147 24,955 17h 16m
14 27,707 30,467 19h 27m
15 33,122 37,121 21h 52m
16 39,552 45,156 1D 32m
The constant exercises with the fireworks don`t only light up the skies but sometimes also the surrounding buildings. Our researchers, though, can only optimize the demand for sulphur, when they test new mixtures again and again. Every building level decreases the demand for sulphur in town.