Letter from the Product Team

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    Ikariam team

    • Letter from the Product Team

      Dear Players,

      It’s been a while since our last message, so today we wanted to give you a little update and bring you up to speed on all the latest developments, plus give you a preview of what’s in store for Ikariam.

      In our last message we mainly talked about barbarian fleets, achievement rewards and alliance wars. We introduced the barbarian fleets into the game a short time later, and the first achievement rewards have been available to you now for some time. Nevertheless, there’s still a lot more work to be done here. We’re putting a lot of thought into this topic, and it’s possible that we’ll make more changes in this area in the future. On the other hand, we’ve had to put the issue of alliance wars onto the back burner. It remains on our development plan, but for the time-being at least, the focus lies elsewhere. There are other priorities for us to deal with, which partly comes as the result of our internal restructuring from the tail end of last year.

      Our last big change came at the end of last year with the introduction of our new shop and the associated inventory. The inventory in particular was an important foundation for us, since it allows us, for instance, to work on achievement rewards which don’t start as soon as you unlock them. We have more shop optimizations and features in the pipeline, and as you may have already noticed, we’ve been making a lot more special offers. These are helping us to test out the shop’s capabilities and ultimately find a sensible balance for events. In this regard, we don’t want to limit ourselves to special offers, but also broaden the range of events offered. Our plan is to conduct some analyses, and give us the raw data needed to tune our events to suit the communities. Being able to customize events is an important element for us, and in the future we may even offer certain events specifically to targeted players or groups, in as far as these are useful for their current situation.

      The next item on our list deals with the issue of server settings. In our opinion, new game rounds can be of great benefit to the community when they also offer a variety of exciting options. These game rounds could provide quicker construction/training times for buildings and troops, for example, or perhaps faster travel times, higher satisfaction levels, overall increased speed or lootable gold. More features are of course possible. This allows us to offer a more varied gaming experience and give even Ikariam’s veterans something new to try out. At the same time, we’re also considering how to tackle the issue of server merges. We haven’t decided for certain whether this will take place simultaneously, but we’re well aware of the problems of game rounds gradually emptying, and will explore the possibilities of merging together different gaming rounds within the communities. Depending on how things develop, we may also offer the option of merging different communities together, as long as this seems sensible and the communities are in agreement.

      As already mentioned, the alliance war topic remains on our radar. We’ve already developed a number of concepts of varying complexity, which may include both PvP and PvE elements. These range from “real” wars in the game, including preconditions, custom rules and victory conditions, right through to new zones which alliances can conquer and hold to receive handy bonuses for their members. We’re still partially in the design phases here, but we would definitely start with the PvP side of things, as we feel these are currently of more relevance to the community.

      Of course, we have plenty of other ideas up our sleeves, including upgrades for units, entirely new units and buildings, a crafting system, and even server events which could have a direct impact on happenings in the game (e.g. earthquakes!).

      We know there are a number of areas in Ikariam which have room for improvement, the long-term motivation for playing being just one example. But we’re far from finished with Ikariam’s development, and we intend to stay hard at it!

      Best wishes,
      The Ikariam Team