Pinned Dead End Ideas

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    Ikariam team

    • Dead End Ideas

      While we are glad for any and all submissions in the suggestions section, we have complied a list to help you weed out ideas that will not be passed on to the developers. This list came to be both by directives given from developers about what things would either be outside the scope of the game, not plausible, or we, as a team, think has a poor chance of being implemented.

      1. If it's gone, it's gone

        When something is removed from the game, or when something is added to the game, careful thought has gone into the decision. The developers aren't likely to reverse their decisions without a very good reason. Saying "this will change the game" isn't a good reason, since the change was presumably made with just that in mind

        This includes any form of gold pillaging (as the possibilities have been exhausted, GameForge are well aware of the desire to pillage gold) and requesting servers be made with an old version/old combat system. You can feel free to post your Feedback on the Feedback Board instead of Suggestions.

      2. Anything that gives away a pay-to-use (P2P) option for free
        • Plus feature(s)
          Some users want to access the convenient features of Ikariam Plus, and pay real world money to do so. That is their choice. (That money goes towards the upkeep of the servers, so in essence they are paying for the bit of extra space taken up for them to have such features.) If you want to have those same features, you can buy them too.
        • Increased resource-gathering, Premium Trader
          Same as above. Extra resources and premium trades are not necessary to successfully play the game, but some players value these options and purchase Ambrosia to access them. (These players are not "cheaters" but are helping pay for upkeep of the servers, which YOU get to use for free.) Again, if you wish to have those bonus features, you can purchase Ambrosia.

      3. Nothing that saves you hard, ingame work
        That's right - you're supposed to make some efforts to play Ikariam. Basically, things are the way they are to make you work to get them. If you suggest an easier method to achieve some effect already present in the game, you remove the need for it; thus potentially taking away some of the advantage that better players (who have worked hard for their account) have.
        • Things that allow you to learn off of other player's researches
          Researches are one of the things that stay with you throughout the game. You're supposed to work hard to get them, learning off of other players would make things too easy.
        • Permanently giving away units to another player
          This allows one player to supply another player with units that the player may or may not be able to produce on their own. A player should have to work hard on his own to build up an army or navy, not just have it given to them by an alliance mate or buddy.

      4. Any suggestion that would completely nullify the need to have/use anything currently in the game.
        If your suggest removes the purpose of an aspect of the game - removing the need for it - it ruins game balance.

        Examples:
        • Suggesting "better" stats for low units
          Low units are supposed to be low units. They cost relatively little to obtain/maintain, and are designed as filler until you advance enough to build something better. Suggesting a "better unit" which has no abilities not already represented by another pre-existing, higher-end unit is an exercise in futility.[br]
        • Suggesting a new unit/building that removes the need for another pre-existing unit/building
          The whole game is deliberately balanced. Make sure your proposed unit or building does not upset that balance by being too powerful or not having a drawback of some kind.
        • Anything that similarly disrupts game balance
          This includes suggestions for game-play features only useful for new players, since the suggestion becomes obsolete as the player progresses.

      5. Any suggestion that would completely nullify the need to have/use anything currently in the game.
        If your suggest removes the purpose of an aspect of the game - removing the need for it - it ruins game balance.

        Examples:
        • Suggesting "better" stats for low units
          Low units are supposed to be low units. They cost relatively little to obtain/maintain, and are designed as filler until you advance enough to build something better. Suggesting a "better unit" which has no abilities not already represented by another pre-existing, higher-end unit is an exercise in futility.
        • Suggesting a new unit/building that removes the need for another pre-existing unit/building
          The whole game is deliberately balanced. Make sure your proposed unit or building does not upset that balance by being too powerful or not having a drawback of some kind.
        • Anything that similarly disrupts game balance
          This includes suggestions for game-play features only useful for new players, since the suggestion becomes obsolete as the player progresses.

      6. Nothing that is mainly used for ruining another person's account. This includes building-destroying, research-forgetting, town-killing and just about anything else.
        Ikariam is played over months and years - not hours like most other games. In other games you can destroy a player's basic foundations, making him lose. In Ikariam, this would effectively bring a player's hard work of several months to nothing. One of the main aspects of Ikariam is that you can always rebuild. Some attacks would prove major setbacks, but you're never back to square one - you always have your cities/buildings/researches to help you rebuild.

      7. 'Sounds cool' is not a reason to post an idea
        Ideas should contribute to game-play. Think the idea through to see if it has a positive effect on the game. Cool ideas are welcome, as long as the idea has more reasoning than 'sounds cool' behind it.

      8. Anything that increases the gap between the stronger and the weaker
        This includes things like a super research or workshop upgrade that increases all stats for an army. Things like this would upset the already delicate balance of the worlds.

      9. Anything to do with realism
        Ikariam has nothing to do with the real world. If your suggestion's only merit is making Ikariam more realistic - there's no point to it. Concentrate on improving game-play instead.

      10. New resources
        Ikariam currently has 6 resources - building material, marble, crystal, wine, sulfur and gold. Those six are enough and provide the necessary economy for the game. Unless you can give a really good reason to have a new resource instead of using one or more of the existing ones, this stays as it is.

      11. Nothing lifted directly or similar from popular culture or other browser games
        Items and/or ideas lifted from popular culture generally fare horribly when it comes to making them work in the game. Not to mention the possibility of copyright violations...

      12. Random events not initiated by the player
        Ikariam is about planning your actions. If non-player initiated random events (tornado, flood, "act of the gods", etc.) were brought in, it would mess up people's planning and thus the point of the game.

      13. "Adult Content"
        Ikariam is a family-friendly game. Suggestions involving subjects that aren't family-friendly aren't appropriate and will never be implemented.

      Do not meddle with dragons, for you are crunchy and good with ketchup.
      :turkeydance: I'm just a small turkeh, how much trouble could I get into? :turkeydance: